Matchup Preview
Garbodor Gang FC
4-0-0
VS
Week 1
AuraFarmers
1-3-0
Garbodor Gang FC
Teamsheet 6
114/120pts · sorted by Spe ↓
Dragapult
Dra
Gho
88
/
120
/
75
/
100
/
75
/
142
Dragonite-Mega
Dra
91
/
124
/
115
/
145
/
125
/
100
Volcarona
Bug
Fir
85
/
60
/
65
/
135
/
105
/
100
Politoed
Wat
90
/
75
/
75
/
90
/
100
/
70
Sylveon
Fai
95
/
65
/
65
/
110
/
130
/
60
Garbodor Gang FC
| Nor | Fir | Wat | Ele | Gra | Ice | Fig | Poi | Gro | Fly | Psy | Bug | Roc | Gho | Dra | Dar | Ste | Fai | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Defensive (when this type attacks us) | ||||||||||||||||||
| Have type | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 1 | 2 | 0 | 0 | 1 |
| Resists | 1 | 3 | 3 | 1 | 3 | 2 | 4 | 1 | 1 | 0 | 0 | 4 | 0 | 0 | 1 | 1 | 2 | 1 |
| Weaks | 0 | 0 | 1 | 1 | 1 | 2 | 0 | 1 | 0 | 1 | 0 | 0 | 2 | 1 | 2 | 1 | 1 | 2 |
| Neutrals | 4 | 2 | 1 | 3 | 1 | 1 | 1 | 3 | 4 | 4 | 5 | 1 | 3 | 4 | 2 | 3 | 2 | 2 |
| Diff R−W | +1 | +3 | +2 | 0 | +2 | 0 | +4 | 0 | +1 | -1 | 0 | +4 | -2 | -1 | -1 | 0 | +1 | -1 |
| Offensive (when we attack this type) | ||||||||||||||||||
| Have type | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 1 | 2 | 0 | 0 | 1 |
| SE coverage | 0 | 1 | 0 | 0 | 2 | 1 | 2 | 0 | 1 | 0 | 2 | 2 | 1 | 1 | 3 | 2 | 1 | 0 |
Cell heat: green = good (more resists, more SE pressure), red = bad (more weaks, no SE pressure). Diff = Resists − Weaks. Red dashed cells are coverage gaps (no STAB on this team hits that type for ≥2x). Pure type math; abilities not factored in.
AuraFarmers
Teamsheet 6
120/120pts · sorted by Spe ↓
Weavile
Dar
Ice
70
/
120
/
65
/
45
/
85
/
125
Hawlucha
Fig
78
/
92
/
75
/
74
/
63
/
118
Lucario-Mega
Fig
Ste
70
/
145
/
88
/
140
/
70
/
112
Hydreigon
Dar
Dra
92
/
105
/
90
/
125
/
90
/
98
Gardevoir
Psy
Fai
68
/
65
/
65
/
125
/
115
/
80
Clefable
Fai
95
/
70
/
73
/
95
/
90
/
60
AuraFarmers
| Nor | Fir | Wat | Ele | Gra | Ice | Fig | Poi | Gro | Fly | Psy | Bug | Roc | Gho | Dra | Dar | Ste | Fai | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Defensive (when this type attacks us) | ||||||||||||||||||
| Have type | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | 2 | 1 | 2 |
| Resists | 1 | 1 | 1 | 1 | 3 | 2 | 3 | 1 | 1 | 0 | 3 | 3 | 1 | 2 | 3 | 5 | 1 | 0 |
| Weaks | 0 | 2 | 0 | 1 | 0 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 0 | 3 | 3 |
| Neutrals | 5 | 3 | 5 | 4 | 3 | 2 | 0 | 3 | 4 | 5 | 2 | 1 | 4 | 3 | 2 | 1 | 2 | 3 |
| Diff R−W | +1 | -1 | +1 | 0 | +3 | 0 | 0 | -1 | 0 | -1 | +2 | +1 | 0 | +1 | +2 | +5 | -2 | -3 |
| Offensive (when we attack this type) | ||||||||||||||||||
| Have type | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | 2 | 1 | 2 |
| SE coverage | 2 | 0 | 0 | 0 | 2 | 2 | 3 | 1 | 1 | 1 | 2 | 1 | 2 | 2 | 4 | 4 | 2 | 1 |
Cell heat: green = good (more resists, more SE pressure), red = bad (more weaks, no SE pressure). Diff = Resists − Weaks. Red dashed cells are coverage gaps (no STAB on this team hits that type for ≥2x). Pure type math; abilities not factored in.