Matchup Preview
Crisptronions
1-3-0
VS
Week 1
Castelia Cones
3-1-0
Crisptronions
Teamsheet 6
113/120pts · sorted by Spe ↓
Arcanine-Hisui
Fir
Roc
95
/
115
/
80
/
95
/
80
/
90
Oranguru
Nor
Psy
90
/
60
/
80
/
90
/
110
/
60
Pangoro
Fig
Dar
95
/
124
/
78
/
69
/
71
/
58
Hippowdon
Gro
108
/
112
/
118
/
68
/
72
/
47
Conkeldurr
Fig
105
/
140
/
95
/
55
/
65
/
45
Crisptronions
| Nor | Fir | Wat | Ele | Gra | Ice | Fig | Poi | Gro | Fly | Psy | Bug | Roc | Gho | Dra | Dar | Ste | Fai | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Defensive (when this type attacks us) | ||||||||||||||||||
| Have type | 1 | 1 | 0 | 0 | 0 | 0 | 2 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 0 |
| Resists | 1 | 1 | 0 | 1 | 0 | 1 | 0 | 2 | 0 | 1 | 2 | 2 | 3 | 2 | 0 | 2 | 0 | 1 |
| Weaks | 0 | 0 | 2 | 0 | 1 | 1 | 2 | 0 | 1 | 2 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 2 |
| Neutrals | 4 | 4 | 3 | 4 | 4 | 3 | 3 | 3 | 4 | 2 | 2 | 2 | 1 | 3 | 5 | 2 | 5 | 2 |
| Diff R−W | +1 | +1 | -2 | +1 | -1 | 0 | -2 | +2 | -1 | -1 | +1 | +1 | +2 | +2 | 0 | +1 | 0 | -1 |
| Offensive (when we attack this type) | ||||||||||||||||||
| Have type | 1 | 1 | 0 | 0 | 0 | 0 | 2 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 0 |
| SE coverage | 2 | 2 | 0 | 1 | 1 | 3 | 1 | 2 | 0 | 1 | 1 | 1 | 3 | 1 | 0 | 2 | 4 | 0 |
Cell heat: green = good (more resists, more SE pressure), red = bad (more weaks, no SE pressure). Diff = Resists − Weaks. Red dashed cells are coverage gaps (no STAB on this team hits that type for ≥2x). Pure type math; abilities not factored in.
Castelia Cones
Teamsheet 6
120/120pts · sorted by Spe ↓
Delphox-Mega
Fir
Psy
75
/
69
/
72
/
159
/
125
/
134
Garchomp
Dra
Gro
108
/
130
/
95
/
80
/
85
/
102
Morpeko
Ele
Dar
58
/
95
/
58
/
70
/
58
/
97
Basculegion
Wat
Gho
120
/
112
/
65
/
80
/
75
/
78
Mr. Rime
Ice
Psy
80
/
85
/
75
/
110
/
100
/
70
Castelia Cones
| Nor | Fir | Wat | Ele | Gra | Ice | Fig | Poi | Gro | Fly | Psy | Bug | Roc | Gho | Dra | Dar | Ste | Fai | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Defensive (when this type attacks us) | ||||||||||||||||||
| Have type | 0 | 1 | 1 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 2 | 0 | 0 | 1 | 1 | 1 | 0 | 0 |
| Resists | 1 | 3 | 1 | 2 | 1 | 3 | 2 | 2 | 0 | 1 | 3 | 1 | 1 | 1 | 0 | 1 | 3 | 1 |
| Weaks | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 2 | 0 | 0 | 2 | 2 | 3 | 1 | 3 | 1 | 2 |
| Neutrals | 4 | 1 | 3 | 2 | 3 | 1 | 2 | 3 | 3 | 4 | 2 | 2 | 2 | 1 | 4 | 1 | 1 | 2 |
| Diff R−W | +1 | +2 | 0 | +1 | 0 | +2 | +1 | +2 | -2 | +1 | +3 | -1 | -1 | -2 | -1 | -2 | +2 | -1 |
| Offensive (when we attack this type) | ||||||||||||||||||
| Have type | 0 | 1 | 1 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 2 | 0 | 0 | 1 | 1 | 1 | 0 | 0 |
| SE coverage | 0 | 2 | 1 | 1 | 2 | 1 | 2 | 3 | 2 | 2 | 2 | 1 | 2 | 2 | 2 | 0 | 2 | 0 |
Cell heat: green = good (more resists, more SE pressure), red = bad (more weaks, no SE pressure). Diff = Resists − Weaks. Red dashed cells are coverage gaps (no STAB on this team hits that type for ≥2x). Pure type math; abilities not factored in.