Garbodor Gang FC

Vince da Scorpio King · 9 picks · 114/120 pts
4-0-0
VS
Week 2

Funkidories

11 picks · 120/120 pts · andyian
1-3-0
Status Final: Garbodor Gang FC won Scheduled May 17, 2026
Garbodor Gang FC Teamsheet 6 114/120pts · sorted by Spe ↓
Dragapult
Dragapult Dra Gho
88 / 120 / 75 / 100 / 75 / 142
BST 600 17pt · #14
Zoroark-Hisui
Zoroark-Hisui Nor Gho
55 / 100 / 60 / 125 / 60 / 110
BST 510 11pt · #62
Dragonite-Mega
Dragonite-Mega Dra Fly
91 / 124 / 115 / 145 / 125 / 100
BST 700 20pt · #11
Politoed
Politoed Wat
90 / 75 / 75 / 90 / 100 / 70
BST 500 14pt · #35
Sylveon
Sylveon Fai
95 / 65 / 65 / 110 / 130 / 60
BST 525 14pt · #38
Garbodor Gang FC Teamsheet 6 5 brought
Nor Fir Wat Ele Gra Ice Fig Poi Gro Fly Psy Bug Roc Gho Dra Dar Ste Fai
Defensive (when this type attacks us)
Have type 101000000100022001
Resists 233121421004011110
Weaks 000112010000112212
Neutrals 322322124551432233
Diff R−W +2+3+30+1-1+4+1+100+4-10-1-10-2
Offensive (when we attack this type)
Have type 101000000100022001
SE coverage 010010201021123100
Cell heat: green = good (more resists, more SE pressure), red = bad (more weaks, no SE pressure). Diff = Resists − Weaks. Red dashed cells are coverage gaps (no STAB on this team hits that type for ≥2x). Pure type math; abilities not factored in.
Funkidories Teamsheet 6 120/120pts · sorted by Spe ↓
Kangaskhan-Mega
Kangaskhan-Mega Nor
105 / 125 / 100 / 60 / 100 / 100
BST 590 13pt · #5
Palafin
Palafin Wat
100 / 70 / 72 / 53 / 62 / 100
BST 457 17pt · #44
Mimikyu
Mimikyu Gho Fai
55 / 90 / 80 / 50 / 105 / 96
BST 476 12pt · #101
Dragonite
Dragonite Dra Fly
91 / 134 / 95 / 100 / 100 / 80
BST 600 16pt · #0
Alcremie
Alcremie Fai
65 / 60 / 75 / 110 / 121 / 64
BST 495 6pt · #0
Aegislash
Aegislash Ste Gho
60 / 50 / 140 / 50 / 140 / 60
BST 500 15pt · #53
Funkidories Teamsheet 6 6 brought
Nor Fir Wat Ele Gra Ice Fig Poi Gro Fly Psy Bug Roc Gho Dra Dar Ste Fai
Defensive (when this type attacks us)
Have type 101000000100021012
Resists 222022411114113121
Weaks 010111111000121121
Neutrals 434533144552432424
Diff R−W +2+1+2-1+1+1+300+1+1+40-1+2000
Offensive (when we attack this type)
Have type 101000000100021012
SE coverage 010011301021223201
Cell heat: green = good (more resists, more SE pressure), red = bad (more weaks, no SE pressure). Diff = Resists − Weaks. Red dashed cells are coverage gaps (no STAB on this team hits that type for ≥2x). Pure type math; abilities not factored in.