Matchup Preview
Garbodor Gang FC
4-0-0
VS
Week 2
Funkidories
1-3-0
Garbodor Gang FC
Teamsheet 6
114/120pts · sorted by Spe ↓
Dragapult
Dra
Gho
88
/
120
/
75
/
100
/
75
/
142
Zoroark-Hisui
Nor
Gho
55
/
100
/
60
/
125
/
60
/
110
Dragonite-Mega
Dra
91
/
124
/
115
/
145
/
125
/
100
Politoed
Wat
90
/
75
/
75
/
90
/
100
/
70
Sylveon
Fai
95
/
65
/
65
/
110
/
130
/
60
Garbodor Gang FC
| Nor | Fir | Wat | Ele | Gra | Ice | Fig | Poi | Gro | Fly | Psy | Bug | Roc | Gho | Dra | Dar | Ste | Fai | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Defensive (when this type attacks us) | ||||||||||||||||||
| Have type | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 2 | 2 | 0 | 0 | 1 |
| Resists | 2 | 3 | 3 | 1 | 2 | 1 | 4 | 2 | 1 | 0 | 0 | 4 | 0 | 1 | 1 | 1 | 1 | 0 |
| Weaks | 0 | 0 | 0 | 1 | 1 | 2 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 2 | 2 | 1 | 2 |
| Neutrals | 3 | 2 | 2 | 3 | 2 | 2 | 1 | 2 | 4 | 5 | 5 | 1 | 4 | 3 | 2 | 2 | 3 | 3 |
| Diff R−W | +2 | +3 | +3 | 0 | +1 | -1 | +4 | +1 | +1 | 0 | 0 | +4 | -1 | 0 | -1 | -1 | 0 | -2 |
| Offensive (when we attack this type) | ||||||||||||||||||
| Have type | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 2 | 2 | 0 | 0 | 1 |
| SE coverage | 0 | 1 | 0 | 0 | 1 | 0 | 2 | 0 | 1 | 0 | 2 | 1 | 1 | 2 | 3 | 1 | 0 | 0 |
Cell heat: green = good (more resists, more SE pressure), red = bad (more weaks, no SE pressure). Diff = Resists − Weaks. Red dashed cells are coverage gaps (no STAB on this team hits that type for ≥2x). Pure type math; abilities not factored in.
Funkidories
Teamsheet 6
120/120pts · sorted by Spe ↓
Kangaskhan-Mega
Nor
105
/
125
/
100
/
60
/
100
/
100
Palafin
Wat
100
/
70
/
72
/
53
/
62
/
100
Mimikyu
Gho
Fai
55
/
90
/
80
/
50
/
105
/
96
Dragonite
Dra
91
/
134
/
95
/
100
/
100
/
80
Alcremie
Fai
65
/
60
/
75
/
110
/
121
/
64
Aegislash
Ste
Gho
60
/
50
/
140
/
50
/
140
/
60
Funkidories
| Nor | Fir | Wat | Ele | Gra | Ice | Fig | Poi | Gro | Fly | Psy | Bug | Roc | Gho | Dra | Dar | Ste | Fai | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Defensive (when this type attacks us) | ||||||||||||||||||
| Have type | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 2 | 1 | 0 | 1 | 2 |
| Resists | 2 | 2 | 2 | 0 | 2 | 2 | 4 | 1 | 1 | 1 | 1 | 4 | 1 | 1 | 3 | 1 | 2 | 1 |
| Weaks | 0 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | 2 | 1 | 1 | 2 | 1 |
| Neutrals | 4 | 3 | 4 | 5 | 3 | 3 | 1 | 4 | 4 | 5 | 5 | 2 | 4 | 3 | 2 | 4 | 2 | 4 |
| Diff R−W | +2 | +1 | +2 | -1 | +1 | +1 | +3 | 0 | 0 | +1 | +1 | +4 | 0 | -1 | +2 | 0 | 0 | 0 |
| Offensive (when we attack this type) | ||||||||||||||||||
| Have type | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 2 | 1 | 0 | 1 | 2 |
| SE coverage | 0 | 1 | 0 | 0 | 1 | 1 | 3 | 0 | 1 | 0 | 2 | 1 | 2 | 2 | 3 | 2 | 0 | 1 |
Cell heat: green = good (more resists, more SE pressure), red = bad (more weaks, no SE pressure). Diff = Resists − Weaks. Red dashed cells are coverage gaps (no STAB on this team hits that type for ≥2x). Pure type math; abilities not factored in.