Matchup Preview
Castelia Cones
3-1-0
VS
Week 2
Detroit Steel Wings
1-3-0
Castelia Cones
Teamsheet 6
120/120pts · sorted by Spe ↓
Garchomp
Dra
Gro
108
/
130
/
95
/
80
/
85
/
102
Morpeko
Ele
Dar
58
/
95
/
58
/
70
/
58
/
97
Excadrill
Gro
Ste
110
/
135
/
60
/
50
/
65
/
88
Basculegion
Wat
Gho
120
/
112
/
65
/
80
/
75
/
78
Tyranitar-Mega
Roc
Dar
100
/
164
/
150
/
95
/
120
/
71
Castelia Cones
| Nor | Fir | Wat | Ele | Gra | Ice | Fig | Poi | Gro | Fly | Psy | Bug | Roc | Gho | Dra | Dar | Ste | Fai | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Defensive (when this type attacks us) | ||||||||||||||||||
| Have type | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 1 | 1 | 2 | 2 | 1 | 0 |
| Resists | 3 | 4 | 2 | 3 | 1 | 1 | 2 | 4 | 1 | 3 | 3 | 3 | 2 | 2 | 1 | 2 | 3 | 1 |
| Weaks | 0 | 1 | 2 | 1 | 2 | 2 | 3 | 0 | 3 | 0 | 0 | 2 | 1 | 1 | 2 | 1 | 1 | 4 |
| Neutrals | 3 | 1 | 2 | 2 | 3 | 3 | 1 | 2 | 2 | 3 | 3 | 1 | 3 | 3 | 3 | 3 | 2 | 1 |
| Diff R−W | +3 | +3 | 0 | +2 | -1 | -1 | -1 | +4 | -2 | +3 | +3 | +1 | +1 | +1 | -1 | +1 | +2 | -3 |
| Offensive (when we attack this type) | ||||||||||||||||||
| Have type | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 1 | 1 | 2 | 2 | 1 | 0 |
| SE coverage | 0 | 4 | 1 | 2 | 1 | 2 | 1 | 2 | 1 | 2 | 3 | 2 | 3 | 3 | 2 | 0 | 2 | 1 |
Cell heat: green = good (more resists, more SE pressure), red = bad (more weaks, no SE pressure). Diff = Resists − Weaks. Red dashed cells are coverage gaps (no STAB on this team hits that type for ≥2x). Pure type math; abilities not factored in.
Detroit Steel Wings
Teamsheet 6
120/120pts · sorted by Spe ↓
Greninja-Mega
Wat
Dar
72
/
125
/
77
/
133
/
81
/
142
Sneasler
Fig
Poi
80
/
130
/
60
/
40
/
80
/
120
Ninetales-Alola
Ice
Fai
73
/
67
/
75
/
81
/
100
/
109
Meowstic
Psy
74
/
48
/
76
/
83
/
81
/
104
Detroit Steel Wings
| Nor | Fir | Wat | Ele | Gra | Ice | Fig | Poi | Gro | Fly | Psy | Bug | Roc | Gho | Dra | Dar | Ste | Fai | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Defensive (when this type attacks us) | ||||||||||||||||||
| Have type | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| Resists | 1 | 1 | 1 | 0 | 2 | 2 | 2 | 2 | 1 | 1 | 3 | 3 | 1 | 1 | 2 | 3 | 2 | 1 |
| Weaks | 0 | 2 | 0 | 2 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 0 | 1 | 1 | 1 |
| Neutrals | 4 | 2 | 4 | 3 | 2 | 3 | 2 | 2 | 3 | 3 | 1 | 0 | 3 | 3 | 3 | 1 | 2 | 3 |
| Diff R−W | +1 | -1 | +1 | -2 | +1 | +2 | +1 | +1 | 0 | 0 | +2 | +1 | 0 | 0 | +2 | +2 | +1 | 0 |
| Offensive (when we attack this type) | ||||||||||||||||||
| Have type | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| SE coverage | 1 | 1 | 0 | 0 | 3 | 2 | 3 | 1 | 2 | 1 | 1 | 1 | 3 | 1 | 1 | 2 | 1 | 2 |
Cell heat: green = good (more resists, more SE pressure), red = bad (more weaks, no SE pressure). Diff = Resists − Weaks. Red dashed cells are coverage gaps (no STAB on this team hits that type for ≥2x). Pure type math; abilities not factored in.