Matchup Preview
Crisptronions
1-3-0
VS
Week 3
Funkidories
1-3-0
Crisptronions
Teamsheet 6
113/120pts · sorted by Spe ↓
Arcanine-Hisui
Fir
Roc
95
/
115
/
80
/
95
/
80
/
90
Oranguru
Nor
Psy
90
/
60
/
80
/
90
/
110
/
60
Aggron-Mega
Ste
70
/
140
/
230
/
60
/
80
/
50
Hippowdon
Gro
108
/
112
/
118
/
68
/
72
/
47
Conkeldurr
Fig
105
/
140
/
95
/
55
/
65
/
45
Crisptronions
| Nor | Fir | Wat | Ele | Gra | Ice | Fig | Poi | Gro | Fly | Psy | Bug | Roc | Gho | Dra | Dar | Ste | Fai | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Defensive (when this type attacks us) | ||||||||||||||||||
| Have type | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 0 |
| Resists | 2 | 1 | 0 | 1 | 1 | 2 | 0 | 3 | 0 | 2 | 2 | 3 | 3 | 1 | 1 | 1 | 1 | 2 |
| Weaks | 0 | 1 | 2 | 0 | 1 | 1 | 2 | 0 | 2 | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 1 |
| Neutrals | 3 | 3 | 3 | 4 | 3 | 2 | 3 | 2 | 3 | 2 | 2 | 1 | 1 | 4 | 4 | 3 | 4 | 2 |
| Diff R−W | +2 | 0 | -2 | +1 | 0 | +1 | -2 | +3 | -2 | +1 | +1 | +2 | +2 | +1 | +1 | 0 | +1 | +1 |
| Offensive (when we attack this type) | ||||||||||||||||||
| Have type | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 0 |
| SE coverage | 1 | 2 | 0 | 1 | 1 | 3 | 1 | 2 | 0 | 1 | 0 | 1 | 3 | 0 | 0 | 1 | 3 | 1 |
Cell heat: green = good (more resists, more SE pressure), red = bad (more weaks, no SE pressure). Diff = Resists − Weaks. Red dashed cells are coverage gaps (no STAB on this team hits that type for ≥2x). Pure type math; abilities not factored in.
Funkidories
Teamsheet 6
120/120pts · sorted by Spe ↓
Liepard
Dar
64
/
88
/
50
/
88
/
50
/
106
Palafin
Wat
100
/
70
/
72
/
53
/
62
/
100
Mimikyu
Gho
Fai
55
/
90
/
80
/
50
/
105
/
96
Scovillain-Mega
Gra
Fir
65
/
138
/
85
/
138
/
85
/
75
Snorlax
Nor
160
/
110
/
65
/
65
/
110
/
30
Reuniclus
Psy
110
/
65
/
75
/
125
/
85
/
30
Funkidories
| Nor | Fir | Wat | Ele | Gra | Ice | Fig | Poi | Gro | Fly | Psy | Bug | Roc | Gho | Dra | Dar | Ste | Fai | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Defensive (when this type attacks us) | ||||||||||||||||||
| Have type | 1 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 1 |
| Resists | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 0 | 0 | 0 | 2 | 1 | 0 | 2 | 1 | 1 | 2 | 1 |
| Weaks | 0 | 0 | 0 | 1 | 1 | 0 | 2 | 1 | 0 | 1 | 0 | 2 | 1 | 2 | 0 | 1 | 1 | 1 |
| Neutrals | 5 | 5 | 5 | 4 | 4 | 5 | 2 | 5 | 6 | 5 | 4 | 3 | 5 | 2 | 5 | 4 | 3 | 4 |
| Diff R−W | +1 | +1 | +1 | 0 | 0 | +1 | 0 | -1 | 0 | -1 | +2 | -1 | -1 | 0 | +1 | 0 | +1 | 0 |
| Offensive (when we attack this type) | ||||||||||||||||||
| Have type | 1 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 1 |
| SE coverage | 0 | 1 | 1 | 0 | 1 | 1 | 2 | 1 | 2 | 0 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 |
Cell heat: green = good (more resists, more SE pressure), red = bad (more weaks, no SE pressure). Diff = Resists − Weaks. Red dashed cells are coverage gaps (no STAB on this team hits that type for ≥2x). Pure type math; abilities not factored in.