Matchup Preview
Castelia Cones
3-1-0
VS
Week 4
Chandelure Fanclub
2-2-0
Castelia Cones
Teamsheet 6
120/120pts · sorted by Spe ↓
Morpeko
Ele
Dar
58
/
95
/
58
/
70
/
58
/
97
Excadrill
Gro
Ste
110
/
135
/
60
/
50
/
65
/
88
Basculegion
Wat
Gho
120
/
112
/
65
/
80
/
75
/
78
Tyranitar-Mega
Roc
Dar
100
/
164
/
150
/
95
/
120
/
71
Mr. Rime
Ice
Psy
80
/
85
/
75
/
110
/
100
/
70
Castelia Cones
| Nor | Fir | Wat | Ele | Gra | Ice | Fig | Poi | Gro | Fly | Psy | Bug | Roc | Gho | Dra | Dar | Ste | Fai | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Defensive (when this type attacks us) | ||||||||||||||||||
| Have type | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 2 | 1 | 0 |
| Resists | 3 | 3 | 2 | 2 | 1 | 2 | 2 | 3 | 1 | 3 | 4 | 3 | 1 | 2 | 1 | 2 | 3 | 1 |
| Weaks | 0 | 2 | 2 | 1 | 2 | 1 | 3 | 0 | 3 | 0 | 0 | 3 | 2 | 2 | 1 | 2 | 2 | 3 |
| Neutrals | 3 | 1 | 2 | 3 | 3 | 3 | 1 | 3 | 2 | 3 | 2 | 0 | 3 | 2 | 4 | 2 | 1 | 2 |
| Diff R−W | +3 | +1 | 0 | +1 | -1 | +1 | -1 | +3 | -2 | +3 | +4 | 0 | -1 | 0 | 0 | 0 | +1 | -2 |
| Offensive (when we attack this type) | ||||||||||||||||||
| Have type | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 2 | 1 | 0 |
| SE coverage | 0 | 3 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 2 | 3 | 2 | 0 | 1 | 1 |
Cell heat: green = good (more resists, more SE pressure), red = bad (more weaks, no SE pressure). Diff = Resists − Weaks. Red dashed cells are coverage gaps (no STAB on this team hits that type for ≥2x). Pure type math; abilities not factored in.
Chandelure Fanclub
Teamsheet 6
120/120pts · sorted by Spe ↓
Whimsicott
Gra
Fai
60
/
67
/
85
/
77
/
75
/
116
Tinkaton
Fai
Ste
85
/
75
/
77
/
70
/
105
/
94
Chandelure-Mega
Gho
Fir
60
/
75
/
110
/
175
/
110
/
90
Gyarados
Wat
95
/
125
/
79
/
60
/
100
/
81
Tsareena
Gra
72
/
120
/
98
/
50
/
98
/
72
Goodra-Hisui
Ste
Dra
80
/
100
/
100
/
110
/
150
/
60
Chandelure Fanclub
| Nor | Fir | Wat | Ele | Gra | Ice | Fig | Poi | Gro | Fly | Psy | Bug | Roc | Gho | Dra | Dar | Ste | Fai | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Defensive (when this type attacks us) | ||||||||||||||||||
| Have type | 0 | 1 | 1 | 0 | 2 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 2 | 2 |
| Resists | 3 | 2 | 4 | 3 | 5 | 2 | 3 | 3 | 3 | 2 | 2 | 4 | 2 | 0 | 2 | 2 | 3 | 2 |
| Weaks | 0 | 3 | 1 | 1 | 0 | 2 | 1 | 2 | 3 | 2 | 0 | 1 | 2 | 1 | 0 | 1 | 1 | 0 |
| Neutrals | 3 | 1 | 1 | 2 | 1 | 2 | 2 | 1 | 0 | 2 | 4 | 1 | 2 | 5 | 4 | 3 | 2 | 4 |
| Diff R−W | +3 | -1 | +3 | +2 | +5 | 0 | +2 | +1 | 0 | 0 | +2 | +3 | 0 | -1 | +2 | +1 | +2 | +2 |
| Offensive (when we attack this type) | ||||||||||||||||||
| Have type | 0 | 1 | 1 | 0 | 2 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 2 | 2 |
| SE coverage | 0 | 1 | 2 | 0 | 2 | 3 | 3 | 0 | 3 | 0 | 1 | 2 | 5 | 1 | 3 | 2 | 1 | 2 |
Cell heat: green = good (more resists, more SE pressure), red = bad (more weaks, no SE pressure). Diff = Resists − Weaks. Red dashed cells are coverage gaps (no STAB on this team hits that type for ≥2x). Pure type math; abilities not factored in.